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CS2113/T 2020 Aug-Dec
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  • Week 1 [Mon, Aug 10th]
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  • Week 5 [Fri, Sep 4th]
  • Week 6 [Fri, Sep 11th]
  • Week 7 [Fri, Sep 18th]
  • Week 8 [Fri, Oct 2nd]
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  • Week 11 [Fri, Oct 23rd]
  • Week 12 [Fri, Oct 30th]
  • Week 13 [Fri, Nov 6th]
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  •  Individual Project (iP):
  • Individual Project Info
  • iP Upstream Repo
  • iP Code Dashboard
  • iP Progress Dashboard

  •  Team Project (tP):
  • Reference AB3
  • Team Project Info
  • Team List
  • tP Code Dashboard
  • tP Progress Dashboard
  • Week 5 [Fri, Sep 4th] - Project

    iP:

    1. Learn from others (optional)
    2. Add Increment as a branch: Level-5
    3. Add Increment: A-Packages

    tP:

    1. Brainstorm user stories before the tutorial
    2. Choose user stories for v1.0 during the tutorial

    iP

    1 Learn from others (optional)

    • You can use the iP Code Dashboard to view others' iP code, using the Links → iP Code Dashboard item in the top navigation menu. Click on the </> icon corresponding to a student name to see the code written by that person. We encourage you to read others’ code and learn from them. If you adopt solutions from others (also encouraged), please follow our reuse policy.

    Policy on reuse

    Reuse is encouraged. However, note that reuse has its own costs (such as the learning curve, additional complexity, usage restrictions, and unknown bugs). Furthermore, you will not be given credit for work done by others. Rather, you will be given credit for reusing work done by others.

    • You are allowed to reuse work from your classmates, subject to following conditions:
      • The work has been shared publicly by us or the authors.
      • You clearly give credit to the original author(s).
    • You are allowed to reuse work from external sources, subject to following conditions:
      • The work comes from a source of 'good standing' (such as an established open source project). This means you cannot reuse code written by an outside 'friend'.
      • You clearly give credit to the original author. Acknowledge use of third party resources clearly e.g. in the welcome message, splash screen (if any) or under the 'about' menu. If you are open about reuse, you are less likely to get into trouble if you unintentionally reused something copyrighted.
      • You do not violate the license under which the work has been released. Please  do not use 3rd-party images/audio in your software unless they have been specifically released to be used freely. Just because you found it in the Internet does not mean it is free for reuse.
      • Always get permission from us before you reuse third-party libraries. Please post your 'request to use 3rd party library' in our forum. That way, the whole class get to see what libraries are being used by others.

    Giving credit for reused work

    Given below are how to give credit for things you reuse from elsewhere. These requirements are specific to this module i.e., not applicable outside the module (outside the module you should follow the rules specified by your employer and the license of the reused work)

    If you used a third party library:

    • iP/tP: Mention in the README file (under the Acknowledgements section)
    • tP: Mention in the Project Portfolio Page if the library has a significant relevance to the features you implemented

    If you reused code snippets found on the Internet e.g. from StackOverflow answers or
    referred code in another software or
    referred project code by current/past student:

    • If you read the code to understand the approach and implemented it yourself, mention it as a comment
      Example:
      //Solution below adapted from https://stackoverflow.com/a/16252290
      {Your implmentation of the reused solution here ...}
    • If you copy-pasted a non-trivial code block (possibly with minor modifications renaming, layout changes, changes to comments, etc.), also mark the code block as reused code (using @@author tags with the -reused suffix)
      Format:
      //@@author {yourGithubUsername}-reused
      //{Info about the source...}

      {Reused code (possibly with minor modifications) here ...}

      //@@author
      Example of reusing a code snippet (with minor modifications):
      persons = getList()
      //@@author johndoe-reused
      //Reused from https://stackoverflow.com/a/34646172 with minor modifications
      Collections.sort(persons, new Comparator<CustomData>() {
      @Override
      public int compare(CustomData lhs, CustomData rhs) {
      return lhs.customInt > rhs.customInt ? -1 : 0;
      }
      });
      //@@author
      return persons;
     

    Adding @@author tags indicate authorship

    • Mark your code with a //@@author {yourGithubUsername}. Note the double @.
      The //@@author tag should indicates the beginning of the code you wrote. The code up to the next //@@author tag or the end of the file (whichever comes first) will be considered as was written by that author. Here is a sample code file:

      //@@author johndoe
      method 1 ...
      method 2 ...
      //@@author sarahkhoo
      method 3 ...
      //@@author johndoe
      method 4 ...
    • If you don't know who wrote the code segment below yours, you may put an empty //@@author (i.e. no GitHub username) to indicate the end of the code segment you wrote. The author of code below yours can add the GitHub username to the empty tag later. Here is a sample code with an empty author tag:

      method 0 ...
      //@@author johndoe
      method 1 ...
      method 2 ...
      //@@author
      method 3 ...
      method 4 ...
    • The author tag syntax varies based on file type e.g. for java, css, fxml. Use the corresponding comment syntax for non-Java files.
      Here is an example code from an xml/fxml file.

      <!-- @@author sereneWong -->
      <textbox>
      <label>...</label>
      <input>...</input>
      </textbox>
      ...
    • Do not put the //@@author inside java header comments.
      👎

      /**
      * Returns true if ...
      * @@author johndoe
      */

      👍

      //@@author johndoe
      /**
      * Returns true if ...
      */

    What to and what not to annotate

    • Annotate both functional and test code There is no need to annotate documentation files.

    • Annotate only significant size code blocks that can be reviewed on its own e.g., a class, a sequence of methods, a method.
      Claiming credit for code blocks smaller than a method is discouraged but allowed. If you do, do it sparingly and only claim meaningful blocks of code such as a block of statements, a loop, or an if-else statement.

      • If an enhancement required you to do tiny changes in many places, there is no need to annotate all those tiny changes; you can describe those changes in the Project Portfolio page instead.
      • If a code block was touched by more than one person, either let the person who wrote most of it (e.g. more than 80%) take credit for the entire block, or leave it as 'unclaimed' (i.e., no author tags).
      • Related to the above point, if you claim a code block as your own, more than 80% of the code in that block should have been written by yourself. For example, no more than 20% of it can be code you reused from somewhere.
      • GitHub has a blame feature and a history feature that can help you determine who wrote a piece of code.
    • Do not try to boost the quantity of your contribution using unethical means such as duplicating the same code in multiple places. In particular, do not copy-paste test cases to create redundant tests. Even repetitive code blocks within test methods should be extracted out as utility methods to reduce code duplication. Individual members are responsible for making sure code attributed to them are correct. If you notice a team member claiming credit for code that he/she did not write or use other questionable tactics, you can email us (after the final submission) to let us know.

    • If you wrote a significant amount of code that was not used in the final product,

      • Create a folder called {project root}/unused
      • Move unused files (or copies of files containing unused code) to that folder
      • use //@@author {yourGithubUsername}-unused to mark unused code in those files (note the suffix unused) e.g.
      //@@author johndoe-unused
      method 1 ...
      method 2 ...

      Please put a comment in the code to explain why it was not used.

    • If you reused code from elsewhere, mark such code as //@@author {yourGithubUsername}-reused (note the suffix reused) e.g.

      //@@author johndoe-reused
      method 1 ...
      method 2 ...
    • You can use empty @@author tags to mark code as not yours when RepoSense attribute the code to you incorrectly.

      • Code generated by the IDE/framework, should not be annotated as your own.

      • Code you modified in minor ways e.g. adding a parameter. These should not be claimed as yours but you can mention these additional contributions in the Project Portfolio page if you want to claim credit for them.

     

    At the end of the project each student is required to submit a Project Portfolio Page.

    PPP Objectives

    • For you to use (e.g. in your resume) as a well-documented data point of your SE experience
    • For evaluators to use as a data point for evaluating your project contributions

    PPP Sections to include

    • Overview: A short overview of your product to provide some context to the reader. The opening 1-2 sentences may be reused by all team members. If your product overview extends beyond 1-2 sentences, the remainder should be written by yourself.
    • Summary of Contributions --Suggested items to include:
      • Code contributed: Give a link to your code on tP Code Dashboard. The link is available in the Project List Page -- linked to the icon under your profile picture.
      • Enhancements implemented: A summary of the enhancements you implemented.
      • Contributions to documentation: Which sections did you contribute to the UG?
      • Contributions to the DG: Which sections did you contribute to the DG? Which UML diagrams did you add/updated?
      • Contributions to team-based tasks :
      • Review/mentoring contributions: Links to PRs reviewed, instances of helping team members in other ways
      • Contributions beyond the project team:
        • Evidence of helping others e.g. responses you posted in our forum, bugs you reported in other team's products,
        • Evidence of technical leadership e.g. sharing useful information in the forum

    Team-tasks are the tasks that someone in the team has to do.

    Here is a non-exhaustive list of team-tasks:

    1. Setting up the GitHub team org/repo
    2. Necessary general code enhancements
    3. Setting up tools e.g., GitHub, Gradle
    4. Maintaining the issue tracker
    5. Release management
    6. Updating user/developer docs that are not specific to a feature e.g. documenting the target user profile
    7. Incorporating more useful tools/libraries/frameworks into the product or the project workflow (e.g. automate more aspects of the project workflow using a GitHub plugin)

    Keep in mind that evaluators will use the PPP to estimate your project effort. We recommend that you mention things that will earn you a fair score e.g., explain how deep the enhancement is, why it is complete, how hard it was to implement etc..

    • [Optional] Contributions to the Developer Guide (Extracts): Reproduce the parts in the Developer Guide that you wrote. Alternatively, you can show the various diagrams you contributed.
    • [Optional] Contributions to the User Guide (Extracts): Reproduce the parts in the User Guide that you wrote.

    PPP Format

    To convert the UG/DG/PPP into PDF format, go to the generated page in your project's github.io site and use this technique to save as a pdf file. Using other techniques can result in poor quality resolution (will be considered a bug) and unnecessarily large files.

    Ensure hyperlinks in the pdf files work. Your UG/DG/PPP will be evaluated using PDF files during the PE. Broken/non-working hyperlinks in the PDF files will be considered as bugs and will count against your project score. Again, use the conversion technique given above to ensure links in the PDF files work.

    The icon indicates team submissions. Only one person need to submit on behalf of the team but we recommend that others help verify the submission is in order i.e., the responsibility for (and any penalty for problems in) team submissions are best shared by the whole team rather than burden one person with it.

    The icon indicates individual submissions.

    PPP Page Limit

    Content Recommended Hard Limit
    Overview + Summary of contributions 0.5-1 2
    [Optional] Contributions to the User Guide 1
    [Optional] Contributions to the Developer Guide 3
    • The page limits given above are after converting to PDF format. The actual amount of content you require is actually less than what these numbers suggest because the HTML → PDF conversion adds a lot of spacing around content.

    2 Add Increment as a branch: Level-5

    • Do each increment as a Git branch. Here is an example:
      • Start a branch named branch-{increment ID} (e.g. branch-Level-5). You are recommended to have multiple commits in that branch. Follow the branch naming convention exactly or else our gradings scripts might miss your branch.
      • After the increment is ready, merge the branch-Level-5 back on to master, without a fast-forward so that git creates a separate commit for the merge. git tag that merge commit as Level-5.
      • Push the branch to your fork so that the bot can detect it. As before, push the tag as well.
      • Advanced git users: do not delete the branch after merging.
    Duke Level-5: Handle Errors

    Level 5. Handle Errors

    Teach Duke to deal with errors such as incorrect inputs entered by the user.

    Example:

    todo
    ____________________________________________________________
    ☹ OOPS!!! The description of a todo cannot be empty.
    ____________________________________________________________

    blah
    ____________________________________________________________
    ☹ OOPS!!! I'm sorry, but I don't know what that means :-(
    ____________________________________________________________

    When implementing this feature, you are also recommended to implement the following extension:

    A-Exceptions

         Use Exceptions to handle errors

    Use exceptions to handle errors. For example, define a class DukeException to represent exceptions specific to Duke.

    • Minimal: handle at least the two types of errors shown in the example above.
    • Stretch goal: handle all possible errors in the current version. As you evolve Duke, continue to handle errors related to the new features added.

    3 Add Increment: A-Packages

    • Recommended: if you are new to git, do this as a separate branch too (for additional practice), similar to how you did Level-5 (branch name branch-A-Packages).
    Duke A-Packages: Organize into Packages optional

    A-Packages

         Divide classes into packages

    Organize the classes into suitable java packages.

    • Minimal: put all classes in one package e.g., duke
    • Stretch goal: divide into multiple packages as the number of classes increase e.g., duke.task, duke.command

    tP: Gather requirements

    1 Brainstorm user stories before the tutorial

    • Learn the recipe for brainstorming user stories in the textbook → Specifying Requirements → UserStories → Usage.
      Also learn about brainstorming and user stories.

    • Follow the steps in the recipe mentioned above to arrive at user stories for the the product, with your team members.

    • How many user stories? Aim to collect more user stories than you can deliver in the project. Aim to create at least 30 user stories. Include all 'obvious' ones you can think of but also look for 'non obvious' ones that you think are likely to be missed by other competing products.

    • User stories of what size? Normally, it is fine to use epic-level user stories in the early stages of a project but given this is a small project, you may want to define smaller user stories (i.e., small enough for one person to implement in 1-2 days).

      • Bad As a user, I can track my schedule, so that I can know when to do things.
        Reason: too big, as track can involve a lot of things.
      • Good As a user, I can add a time to a task, so that I can record when a task need to be done.
      • Good As a user, I can see the pending task that has the next earliest deadline, so that I can know what I need to do next.
    • What format?: You may use a sentence format or a table format but do maintain the prescribed three-part structure of a user story. In particular, try to include the benefit part in most user stories as that will come in handy when prioritizing user stories later.

    • How to record?
      Keep records of intermediate steps (e.g., persona, scenarios) in your collaborative project document started in the previous week.
      You can write each user story in a piece of paper (e.g. yellow sticky note, index card, or just pieces of paper about the size of a playing card). Alternatively you can use an online tool (some examples given in [Textbook Specifying Requirements → UserStories → Usage → (panel) Tool Examples ]).

     

    Requirements → Gathering Requirements →

    Brainstorming

    Brainstorming: A group activity designed to generate a large number of diverse and creative ideas for the solution of a problem.

    In a brainstorming session there are no "bad" ideas. The aim is to generate ideas; not to validate them. Brainstorming encourages you to "think outside the box" and put "crazy" ideas on the table without fear of rejection.

    What is the key characteristic about brainstorming?

    (b)

     

    Requirements → Specifying Requirements →

    User stories

    Introduction

    Can write simple user stories

    User story: User stories are short, simple descriptions of a feature told from the perspective of the person who desires the new capability, usually a user or customer of the system. [Mike Cohn]

    A common format for writing user stories is:

    User story format: As a {user type/role} I can {function} so that {benefit}

    Examples (from a Learning Management System):

    1. As a student, I can download files uploaded by lecturers, so that I can get my own copy of the files
    2. As a lecturer, I can create discussion forums, so that students can discuss things online
    3. As a tutor, I can print attendance sheets, so that I can take attendance during the class

    You can write user stories on index cards or sticky notes, and arrange them on walls or tables, to facilitate planning and discussion. Alternatively, you can use a software (e.g., GitHub Project Boards, Trello, Google Docs, ...) to manage user stories digitally.

    [credit: https://www.flickr.com/photos/jakuza/2682466984/]

    [credit: https://www.flickr.com/photos/jakuza/with/2726048607/]

    [credit: https://commons.wikimedia.org/wiki/File:User_Story_Map_in_Action.png]

    • a. They are based on stories users tell about similar systems
    • b. They are written from the user/customer perspective
    • c. They are always written in some physical medium such as index cards or sticky notes
    • a. Reason: Despite the name, user stories are not related to 'stories' about the software.
    • b.
    • c. Reason: It is possible to use software to record user stories. When the team members are not co-located this may be the only option.

    Critique the following user story taken from a software project to build an e-commerce website.

    As a developer, I want to use Python to implement the software, so that we can reuse existing Python modules.

    Refer to the definition of a user story.

    User story: User stories are short, simple descriptions of a feature told from the perspective of the person who desires the new capability, usually a user or customer of the system. [Mike Cohn]

    This user story is not written from the perspective of the user/customer.

    Bill wants you to build a Human Resource Management (HRM) system. He mentions that the system will help employees to view their own The number of leave days not yet takenleave balance. What are the user stories you can extract from that statement?

    Remember to follow the correct format when writing user stories.

    User story format: As a {user type/role} I can {function} so that {benefit}

    As an employee, I can view my leave balance, so that I can know how many leave days I have left.

    Note: the {benefit} part may vary as it is not specifically mentioned in the question.

    Details

    Can write more detailed user stories

    The {benefit} can be omitted if it is obvious.

    As a user, I can login to the system so that I can access my data

    It is recommended to confirm there is a concrete benefit even if you omit it from the user story. If not, you could end up adding features that have no real benefit.

    You can add more characteristics to the {user role} to provide more context to the user story.

    • As a forgetful user, I can view a password hint, so that I can recall my password.
    • As an expert user, I can tweak the underlying formatting tags of the document, so that I can format the document exactly as I need.

    You can write user stories at various levels. High-level user stories, called epics (or themes) cover bigger functionality. You can then break down these epics to multiple user stories of normal size.

    [Epic] As a lecturer, I can monitor student participation levels

    • As a lecturer, I can view the forum post count of each student
      so that I can identify the activity level of students in the forum
    • As a lecturer, I can view webcast view records of each student
      so that I can identify the students who did not view webcasts
    • As a lecturer, I can view file download statistics of each student
      so that I can identify the students who did not download lecture materials

    You can add conditions of satisfaction to a user story to specify things that need to be true for the user story implementation to be accepted as ‘done’.

    As a lecturer, I can view the forum post count of each student so that I can identify the activity level of students in the forum.

    Conditions:

    Separate post count for each forum should be shown
    Total post count of a student should be shown
    The list should be sortable by student name and post count

    Other useful info that can be added to a user story includes (but not limited to)

    • Priority: how important the user story is
    • Size: the estimated effort to implement the user story
    • Urgency: how soon the feature is needed
    More examples extra

    User stories for a travel website (credit: Mike Cohen)

    • As a registered user, I am required to log in so that I can access the system
    • As a forgetful user, I can request a password reminder so that I can log in if I forget mine
    • [Epic] As a user, I can cancel a reservation
      • As a premium site member, I can cancel a reservation up to the last minute
      • As a non-premium member, I can cancel up to 24 hours in advance
      • As a member, I am emailed a confirmation of any cancelled reservation
    • [Epic] As a frequent flyer, I want to book a trip
      • As a frequent flyer, I want to book a trip using miles
      • As a frequent flyer, I want to rebook a trip I take often
      • As a frequent flyer, I want to request an upgrade
      • As a frequent flyer, I want to see if my upgrade cleared

    Choose the correct statements

    • a. User stories are short and written in a formal notation.
    • b. User stories is another name for use cases.
    • c. User stories describes past experiences users had with similar systems. These are helpful in developing the new system.
    • d. User stories are not detailed enough to tell us exact details of the product.

    d

    Explanation: User stories are short and written in natural language, NOT in a formal language. They are used for estimation and scheduling purposes but do not contain enough details to form a complete system specification.

    Usage

    Can use user stories to manage requirements of project

    User stories capture user requirements in a way that is convenient for i.e. which features to include in the productscoping, i.e. how much effort each feature will takeestimation, and i.e. when to deliver each featurescheduling.

    [User stories] strongly shift the focus from writing about features to discussing them. In fact, these discussions are more important than whatever text is written. [Mike Cohn, MountainGoat Software 🔗]

    User stories differ from e.g. a description of the requirements written in prosetraditional requirements specifications mainly in the level of detail. User stories should only provide enough details to make a reasonably low risk estimate of how long the user story will take to implement. When the time comes to implement the user story, the developers will meet with the customer face-to-face to work out a more detailed description of the requirements. [more...]

    User stories can capture non-functional requirements too because even NFRs must benefit some stakeholder.

    Requirements → Requirements →

    Non-functional requirements

    Requirements can be divided into two in the following way:

    1. Functional requirements specify what the system should do.
    2. Non-functional requirements specify the constraints under which the system is developed and operated.

    Some examples of non-functional requirement categories:

    • Data requirements e.g. size, how often do data changevolatility, saving data permanentlypersistency etc.,
    • Environment requirements e.g. technical environment in which the system would operate in or needs to be compatible with.
    • Accessibility, Capacity, Compliance with regulations, Documentation, Disaster recovery, Efficiency, Extensibility, Fault tolerance, Interoperability, Maintainability, Privacy, Portability, Quality, Reliability, Response time, Robustness, Scalability, Security, Stability, Testability, and more ...
    • Business/domain rules: e.g. the size of the minefield cannot be smaller than five.
    • Constraints: e.g. the system should be backward compatible with data produced by earlier versions of the system; system testers are available only during the last month of the project; the total project cost should not exceed $1.5 million.
    • Technical requirements: e.g. the system should work on both 32-bit and 64-bit environments.
    • Performance requirements: e.g. the system should respond within two seconds.
    • Quality requirements: e.g. the system should be usable by a novice who has never carried out an online purchase.
    • Process requirements: e.g. the project is expected to adhere to a schedule that delivers a feature set every one month.
    • Notes about project scope: e.g. the product is not required to handle the printing of reports.
    • Any other noteworthy points: e.g. the game should not use images deemed offensive to those injured in real mine clearing activities.

    You may have to spend an extra effort in digging NFRs out as early as possible because,

    1. NFRs are easier to miss e.g., stakeholders tend to think of functional requirements first
    2. sometimes NFRs are critical to the success of the software. E.g. A web application that is too slow or that has low security is unlikely to succeed even if it has all the right functionality.

    Given below are some requirements of TEAMMATES (an online peer evaluation system for education). Which one of these are non-functional requirements?

    • a. The response to any use action should become visible within 5 seconds.
    • b. The application admin should be able to view a log of user activities.
    • c. The source code should be open source.
    • d. A course should be able to have up to 2000 students.
    • e. As a student user, I can view details of my team members so that I can know who they are.
    • f. The user interface should be intuitive enough for users who are not IT-savvy.
    • g. The product is offered as a free online service.

    (a)(c)(d)(f)(g)

    Explanation: (b) are (e) are functions available for a specific user types. Therefore, they are functional requirements. (a), (c), (d), (f) and (g) are either constraints on functionality or constraints on how the project is done, both of which are considered non-functional requirements.

    An example of an NFR captured as a user story:

    As a I want to so that
    impatient user to be able experience reasonable response time from the website while up to 1000 concurrent users are using it I can use the app even when the traffic is at the maximum expected level

    Given their lightweight nature, user stories are quite handy for recording requirements during early stages of requirements gathering.

    A recipe for brainstorming user stories

    Given below is a possible recipe you can take when using user stories for early stages of requirement gathering.

    Step 0: Clear your mind of preconceived product ideas

    Even if you already have some idea of what your product will look/behave like in the end, clear your mind of those ideas. The product is the solution. At this point, we are still at the stage of figuring out the problem (i.e., user requirements). Let's try to get from the problem to the solution in a systematic way, one step at a time.

    Step 1: Define the target user as a persona:

    Decide your target user's profile (e.g. a student, office worker, programmer, salesperson) and work patterns (e.g. Does he work in groups or alone? Does he share his computer with others?). A clear understanding of the target user will help when deciding the importance of a user story. You can even narrow it down to a persona. Here is an example:

    Jean is a university student studying in a non-IT field. She interacts with a lot of people due to her involvement in university clubs/societies. ...

    Step 2: Define the problem scope:

    Decide the exact problem you are going to solve for the target user. It is also useful to specify what related problems it will not solve so that the exact scope is clear.

    ProductX helps Jean keep track of all her school contacts. It does not cover communicating with contacts.

    Step 3: List scenarios to form a narrative:

    Think of the various scenarios your target user is likely to go through as she uses your app. Following a chronological sequence as if you are telling a story might be helpful.

    A. First use:

    1. Jean gets to know about ProductX. She downloads it and launches it to check out what it can do.
    2. After playing around with the product for a bit, Jean wants to start using it for real.
    3. ...

    B. Second use: (Jean is still a beginner)

    1. Jean launches ProductX. She wants to find ...
    2. ...

    C. 10th use: (Jean is a little bit familiar with the app)

    1. ...

    D. 100th use: (Jean is an expert user)

    1. Jean launches the app and does ... and ... followed by ... as per her usual habit.
    2. Jean feels some of the data in the app are no longer needed. She wants to get rid of them to reduce clutter.

    More examples that might apply to some products:

    • Jean uses the app at the start of the day to ...
    • Jean uses the app before going to sleep to ...
    • Jean hasn't used the app for a while because she was on a three-month training programme. She is now back at work and wants to resume her daily use of the app.
    • Jean moves to another company. Some of her clients come with her but some don't.
    • Jean starts freelancing in her spare time. She wants to keep her freelancing clients separate from her other clients.

    Step 4: List the user stories to support the scenarios:

    Based on the scenarios, decide on the user stories you need to support. For example, based on the scenario 'A. First use', you might have user stories such as these:

    • As a potential user exploring the app, I can see the app populated with sample data, so that I can easily see how the app will look like when it is in use.
    • As a user ready to start using the app, I can purge all current data, so that I can get rid of sample/experimental data I used for exploring the app.

    To give another example, based on the scenario 'D. 100th use', you might have user stories such as these:

    • As an expert user, I can create shortcuts for tasks, so that I can save time on frequently performed tasks.
    • As a long-time user, I can archive/hide unused data, so that I am not distracted by irrelevant data.

    Do not 'evaluate' the value of user stories while brainstorming. Reason: an important aspect of brainstorming is not judging the ideas generated.

    Other tips:

    • Don't be too hasty to discard 'unusual' user stories:
      Those might make your product unique and stand out from the rest, at least for the target users.
    • Don't go into too much details:
      For example, consider this user story: As a user, I want to see a list of tasks that needs my attention most at the present time, so that I pay attention to them first.
      When discussing this user story, don't worry about what tasks should be considered needs my attention most at the present time. Those details can be worked out later.
    • Don't be biased by preconceived product ideas:
      When you are at the stage of identifying user needs, clear your mind of ideas you have about what your end product will look like. That is, don't try to reverse-engineer a preconceived product idea into user stories.
    • Don't discuss implementation details or whether you are actually going to implement it:
      When gathering requirements, your decision is whether the user's need is important enough for you to want to fulfil it. Implementation details can be discussed later. If a user story turns out to be too difficult to implement later, you can always omit it from the implementation plan.

    While use cases can be recorded on e.g. index cards or sticky notesphysical paper in the initial stages, an online tool is more suitable for longer-term management of user stories, especially if the team is not physically in the same locationco-located.

    You can create issues for each of the user stories and use a GitHub Project Board to sort them into categories.

    Example Project Board:

    Example Issue to represent a user story:

    You can break the user story into issue subject and description in this way:

    title As a user I can add a deadline
    Description ... so that I can keep track of my deadlines

    Alternatively, you can put the entire user story in the description.

    title Add deadline
    Description As a user I can so that I can keep track of my deadlines

    In both cases, apply the type.Story label.

    A video on GitHub Project Boards:

    Example Google Sheet for recording user stories:

    Example Trello Board for recording user stories:

    eXtreme Programming (XP)eXtreme Programming (XP)

    Extreme programming (XP) is a software development methodology which is intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, it advocates frequent "releases" in short development cycles, which is intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted. [wikipedia, 2017.05.01]

    uses User stories to capture requirements.

    This page in their website explains the difference between user stories and traditional requirements.

    One of the biggest misunderstandings with user stories is how they differ from traditional requirements specifications. The biggest difference is in the level of detail. User stories should only provide enough detail to make a reasonably low risk estimate of how long the story will take to implement. When the time comes to implement the story developers will go to the customer and receive a detailed description of the requirements face to face.

     

    You can create issues for each of the user stories and use a GitHub Project Board to sort them into categories.

    Example Project Board:

    Example Issue to represent a user story:

    You can break the user story into issue subject and description in this way:

    title As a user I can add a deadline
    Description ... so that I can keep track of my deadlines

    Alternatively, you can put the entire user story in the description.

    title Add deadline
    Description As a user I can so that I can keep track of my deadlines

    In both cases, apply the type.Story label.

    A video on GitHub Project Boards:

    Example Google Sheet for recording user stories:

    Example Trello Board for recording user stories:

    2 Choose user stories for v1.0 during the tutorial

    Project planning, with a twist

    Intuitively, you might think the right thing to do is to decide what features will be in v2.1 and then plan the intermediate versions based on that. But that's not what we are going to do.

    Why? Given the difficulty of reliably estimating the effort each feature will need, any such long-range plan is likely to be inaccurate.

    Instead, what we will do is to assume the current iteration is the last iteration, plan that iteration to deliver the product (based on available time), and try to follow that plan as best as we can. After the iteration is over, we plan the next iteration as if it's the last iteration. But that time, you can factor in the experience from the previous iteration to do a better job of planning.

    How is that better?

    • Shorter-term plans have a better chance of being accurate and doable.
    • You get multiple clean shots at project planning. Each try can learn from the previous tries. Hence, more learning.
    • As each iteration produces a working product, you always have a working product, which practically eliminates the risk failing to deliver a working product by the final deadline.

    The goal of this activity is to come up with the smallest possible product that is still usable so that it can be implemented as v1.0, to be delivered at the end of the first project iteration. We try to make it small because you will have only two weeks to implement v1.0 and coding as a team is a lot harder than writing code alone.

    Do not discuss features, UI, command format, or implementation details yet. That would be like putting the cart before the horse. At this stage we are simply trying to choose which user needs to fulfill first.

    • If the product can be of some use without a given user story, that user story should be left out of v1.0, even if the omission makes the product hard to use, as long as the product is not impossible to use e.g., in most cases a product can be used without an 'edit item' feature because the user can always delete an item and add a new item instead of editing an existing an item.
    • Don't worry about v2.0. You can design v2.0 after v1.0 done.
    • Don't worry about v1.0 being 'too small'. You can always add more features to v1.0 if you finish it ahead of schedule.
      You can also select an additional set of user stories that are nice-to-have in v1.2, to be done but only if there's time left.
    • If possible, narrow the scope of v1.0 further e.g., narrower target user, a smaller value proposition.

    Suggested workflow:

    • First stage:
      • Divide the user stories among team members.
      • Each member will go through their user stories to discard (e.g., cross out, or move to a different location, but not delete) which are definitely not needed for v1.0.
    • Second stage:
      • All members discuss the remaining user stories (i.e., the ones not discarded in the first stage), and try to trim the list further.